• Because they've run out of other ideas, and they figure that those video games have enough fans that they can make some money. It worked for Tomb Raider, but that series was always more about Lara's boobs than the plot, so it's perfect for Hollywood. The Final Fantasy movie was a flop, but THAT series doesn't have a consistent story-line at all, and the closest it has to characters is that there's always someone named Cid who works with machinery. Other video game-to-movie translations will probably fall somewhere between the two in terms of financial success.
  • If you think about it, this is not a very new trend for Hollywood. Look at the Mario Bros. Movie. But I do agree, things are getting out of hand with the game-movie translations. Doom in particular for me. Being an old school Doomer, I had hoped that the movie wouldn't stray too much from the Doom 3 plot. Boy was I disappointed. The thing is, the games already have huge fanbases. So, the movie would already have more PR than could ever be dreamed of. This assures great Box Office success, even if it's just for the first week. The Doom Movie is a perfect example of this. With the Halo movie in the works and a rumored Metroid movie, it's pretty clear that these translations are just ways of making some quick dough. I have hopes however that Halo will be better than the rest and that it will actually be a good movie despite it's video game background.
  • Remember the mainstream film industry is firstly about money. Nothing else matters. So with the video game industry also being a multi-billon dollar business, any smart movie studio will realize that there is a lot of potential to get a good return on turning a popular game into a film. However getting a competent producer who will actually capture the spirit of the game (assuming they have even played it!) and make a decent job of it is another task entirely, which is why most game adaptations have been so poor.

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