ANSWERS: 2
  • Are you sure that you're not referring to "setback", also known as "pitch"? 'Smut' is a named bid in pitch, which is why I ask. In setback, six cards are dealt (in two rounds of three cards each) to each player, with the remainder of the deck set aside and not used in the play of the hand. The game can be played between two, three, four or more people, often in partnerships in the four-handed version, or as a "cutthroat" version in which each player keeps his own score. The object of the game is to score points, which are recorded as follows: 1 point for having the 'high card' in the named trump suit; 1 point for having the 'low card' in the named trump suit; 1 point for having the Jack of the named trump suit; 1 point for 'game points', which is the sum of all the 'value' cards taken in play. 'Game' is counted as: 4 points for each Ace taken, 3 points for each King, 2 points for each Queen, 1 point for each Jack, and 10 points for each ten-spot taken. As you can see, there are four possible points in each hand, because there is always a high card, always a low card of the suit in play, and nearly always a high 'game' count. The Jack of trump may not always be in play, so may or may not be scored on a hand. Players bid, starting to the left of the dealer and working clockwise around the table, for the privilege of naming trump. Two points is the minimum bid, and any player wanting to take the bid has to bid higher than the preceding bid. Exceptions to this rule are that the dealer can "take it" for whatever the current maximum bid is when it is his turn to bid or pass. Twos and threes are the most common bids, of course, because of the lack of certainty that the Jack has even been dealt, or if it has, whether it can be won or not. 'Smut' is a special bid, meaning that the bidder bids 5. The special nature of this bid -- and the points value rewarded for making the bid -- require that: - the declarer must win every trick in the hand; - the Jack is in play If the 'smut' bidder fails to take even a single trick, then he (or his team) is down -5. Otherwise, declarers making the points they bid are awarded those points (and no more), and non-declarers are awarded any points they make. There's a lot more to the game than this, but these are some of the basics, if that rings a bell. I'm sure you could find the full rules online, and I know they're included (with lots of regional variations) in any book of Hoyle's Rules of Games.
  • I can't find the rules, but the best I can remember it goes like this: Seven cards are dealt to each player. Remaining cards are placed down in the center of the table..this is the draw pile. First player plays card of his choice and places it beside the draw pile..this becomes the discard pile. The other players must follow suit, if the next player does not have a card of the suit played he must draw from the draw pile until he draws a card of the same suit as the one played. He can then play the card. If the card is higher in value than the card played, he can change the suit by playing another card, if it is not a higher value, the play continues to the next player. If all the cards in the draw pile are used, the discard is then shuffled and becomes the draw pile. The object of the game is to play all your cards and have one to discard.

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