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Basic Craps In casino craps, the players place their bets and the casino bank "covers" them. In addition to covering every player's bet, the casino-banked craps game offers many other types of proposition bets. These bets, along with the basic "pass" and "don't pass" bets, will be explained. There are four people actively running the game. The boxman, who sits behind the middle of the table, is the boss. He keeps a constant watch over the game. The two dealers on each side of him pay off the winners and "rake" in the losers' chips. Each dealer handles all the players on his side. The table is divided by the center box of proposition bets and also by the stickman, who stands on the players' side of the table. The stickman controls the action of the dice and the pace of the game. After seeing all bets are down, the stickman pushes a few sets of dice to the shooter. That players selects a pair of dice and is ready to roll them across the table so that they hit the wall at the opposite end. If, on the first roll, you make a 7 or 11, you've rolled a "natural" and you win. What you win is the equivalent amount of chips you have bet on the pass line. If you roll a 2, 3 or 12 on your first throw, that is called "craps" and you lose. The dealer picks up your pass-line bet. However, the shooter does not relinquish the dice. He continues to roll until he "sevens out." If, on the first roll, you shoot a 4, 5, 6, 8, 9 or 10, that is your established "box point." The object then is to keep rolling the dice until you make that number again. You lose, however, if you roll a seven before making your box point. Our advice is to play the line and the come, either pass or don't pass. These are the two best areas to bet, offering the best possible odds to the player. If you're betting the pass line, always take you full odds in back of your pass line bet. Some casinos offer double odds or higher; if so, take advantage of this option. One last piece of advice: increase your bets on wins, do not double up on losses. SEVEN This one-rol l bet pays odds of 4 to 1, correct odds are 5 to 1 with the difference giving the house a 16,66% edge.< ELEVEN This is another one-roll bet. It pays 14 to 1, but the true odds are 17 to 1 with a house percentage of 16.66%...bad bet! PLACE BETS The 4 and 10 pay 9-5, true odds 10-5, yielding a house edge of 6.66%. The 5 and 9 pay 7-5, true odds are 7.5-5 (house edge 4%). The 6 and 8 pay 7-6, true odds are 6-5 (house edge 1.51%. BUY BETS Player pays 5% "vigorish" to get true odds on all numbers. Only the 4 and 10 make buy bets worthwhile. They reduce the house edge to 4.76%. HARD WAYS This bet can be made on the 4, 6, 8 and 10. Payoff is 9 to 1 on the 6 or 8 and 7 to 1 on the 4 or 10. The house edge is 9.09% and 11.11%, respectively. Another bad bet. COME BETS & DON'T COME Even money bet with the exact same house percentages of 1.414% and 1.402%, as the pass line bets. PASS LINE Pays even money (house edge is small, 1.414%). One of the best bets on the table. DON'T PASS Pays even money (house edge 1.402%). Slightly better odds than pass line bet odds. THE FIELD A one-roll bet that pays even money or 2 to 1 on 2 or 12. House edge is 5.55%. ANY CRAPS This is a one-roll bet. if a 2, 3 or 12 hits, you'll get 7 to 1 odds. House edge is 11.11%, which makes this a bad bet. BIG 6 & 8: Player bets in boxes marked as such as receives even money instead of 6 to 5 true odds. House has a 9.09% edge. HORN BET: Although the 2, 3, 12 and 11 may be bet separately, this area is also known as the "horn." A player makes a horn bet by handing the bet to the dealer, calling out, for example, "$4 horn bet." This would give him $1 on each of the four one-roll propositions. Payoff is 30 for 1 on a 2 or 12, A 3 or 11 pay 15-for-1. True odds are 35 to 1 (2 & 12) and 17 to 1 (3 & 11). The house edge on all four bets is a whopping 16.66%. Obviously a bad bad bet. Not recommended! ODDS: When a point is made (either the shooter's point on his first roll, or a come point on a succeeding roll), a player can take the odds. He will receive 2 to 1 on 4 and 10; 3 to 2 on 5 and 9; 6 to 5 on 6 and 8. He lays the same odds when he bets against the point. ---------------------------------------------------- Bunco (also Bunko and Bonko) is a parlour game played in teams with three dice. A winning throw in Bunco is to throw three of a kind of a specified number. According to the World Bunco Association, Bunco began as a progressive dice game in England, later being imported to the American West as a gambling activity. It was not until after the Civil War that it evolved to a popular parlor game. The Association states that during Prohibition, Bunco as a gambling game was re-popularized and the term "Bunco-Squad" was born, referring to law-enforcement groups that busted up Bunco Gaming. Bunco as a family game saw a resurgence in popularity in the 1980s. In recent years, the game has seen a resurgence in popularity in America, particularly among suburban women. As it is played today, Bunco is a social dice game involving 100% luck and no brains(there are no decisions to be made), scoring and a simple set of rules. Women who are part of a Bunco club take turns as the Bunco hostess, providing snacks, refreshments and the tables to set up the games. The hostess may also provide a door prize. Small amounts of money can be involved as well. The object of the game is to accumulate points and to roll certain combinations. The winners get prizes provided by the hostess or pooled from the club resources. Prizes frequently center on themes associated with the game such as fancy dice, dice embedded in soap, t-shirts featuring illustrations of dice, etc. The game is played in six rounds. In each round you have to get the dice to match the number of the round. For example, if it is round one and you roll a one, you get one point. If you get two ones, you get two points, etc. If you get three one's on a single roll in round one you get a bunco worth 21 points. If you get three of a kind in any other number in round one you get trips and earn 5 points.
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