• I think the multiplayer aspect of it. I love single player RPGs, but there's something quite entrancing about MMORPGs and being able to play with thousands of people from all over the world.
  • On the contrary, if it were turning to an addiction, I suppose it would be better if you would forget all these word of warcraft things...
  • huh? delete?
  • Yeh! for Games, Inc. is an American company that helps you get levels and PvP gear on World of Warcraft. 1. If you want to level faster, Power Leveling: 2. If you need PvP Honor Points: 3. If you want Arena Gear: 4. If you need help running Instance Dungeons:
  • Two Worlds is one of the best role playing games to come along in a long time. I prefer it over Oblivion because is more fun. Oblivion tends to punish me for playing the game with a messed up leveling system that makes me relatively weaker the more I play, a messed up skill system that forces me to grind endlessly to raise skills, a messed up persuasion system that results in all the townspeople treating me with contemptuous greetings, a messed up vampire disease that will force me to abandon my character sooner or later, a messed up face system that makes me want to wear a helmet all the time to cover the awful face, and boring repetitive dungeons. Terrain The terrain is beautifully rendered. The trees and grass sway in the breeze with shadows that move across the ground. There are a variety of natural environments including forests, flower filled meadows, rocky slopes, rivers and lakes etc. You will be adventuring in a place of natural beauty with sunny days, bright blue skies, breathtaking starry nights as well as a variety of well done weather effects. One annoyance though is loading pauses while travelling and sometimes while fighting. It also pauses during the autosave which I found annoying, so I changed it from every 5 minutes to every 30 minutes. Sound and Music The opening song is stirring, and the in-game music has a nice medieval tone. The ambient sounds are well done, although I did turn them down a bit because the default is intrusive. The sounds of footsteps, arrows, weapons, swings, and spells and monsters are all well done. Voice Acting I read that over 200 voice actors were used for this game. The voice acting and dialog is good enough to make me talk with everyone at least once. I enjoy, not just the quest related dialog, but the background information as well. They describe people, factions, places, in interrelated ways from a variety of perspectives. The main character has a cool voice and attitude and I enjoy the things he says. I plan on copying their speech patterns when I role play in other games. They use mayhap, perchance, nay, hold, and other phrases well. Character The hero is handsome and the maiden fair. There is no option to play a female character, and the customization choices are limited, for example no beards. My biggest complaint is that they force starting skills on you because the main character's background is bounty hunter. This is made up for by the amazing artwork of the armor and weapons. You will get to wear some of the coolest looking armor I've ever seen and fight with some of the coolest looking weapons. The magic effects on weapons, such as a bow with fire damage, are adequate. Asheron's Call for example had fire arrows with trails of smoke. I miss that. The attributes: strength, dexterity, vitality, and will are standard fare. Melee This is where the game really shines and the primary reason I enjoy playing it. The designers consulted real-life weapon masters to come up with a basic swing and two combinations for each weapon type. The result is some of the best combat moves I've seen since Revenant. I like to watch this guy fight just like I like watching marshal artists go at it. It's as simple as that. The core of the game seems to be combat moves, such as blinding your opponent, stunning him, breaking his sword, ripping away his shield, etc. According to the forums, many of these abilities are bugged. I didn't have much luck many of them. For example, when I tried to stun them with maces, the swing was so slow that they hit me first, disrupting my attack and doing damage. The chance to stun was so low that I could have killed my opponent ten times over by the time I stunned him. My response to this is to play on easy difficulty, ignore the skills that I don't like / don't work, and make my character a generalist who fights with bow, melee, and magic. That keeps the combat complex enough to be interesting without worrying about special moves that don't work. Archery Archery is well implemented in Two Worlds. The longer you hold a draw, the more damage you do. Each shot slows the approaching enemy down so you can do quite a bit of damage before they reach you. Multi-shot is awesome, and blinding shot and disarming shot add some variety to your tactics. One limitation is that you can't lead a target moving perpendicular to you. Another is that arrows have no arc, so you can't shoot over the top of a ridge. Magic I like the card-based magic system. Instead of buying a spell once, you can buy the spell up to ten times and stack them, increasing their power. I like the booster cards that you can add to spells to increase their damage, duration, or reduce their mana. I hate that I can only have three spells active at once. The designers should play World of Warcraft where you can have 30 or more spells in action bars surrounding the screen. The variety of spells and spell effects is limited. The schools of magic are not really well designed. It's apparent they didn't have enough resources when making the game to do everything well. Stealth I'm a sniper at heart. The stealth system in Two Worlds is so feeble and partially implemented that I don't bother with it. Oblivion does stealth, detection, and sneak attacks a lot better. Quests The quests are well done. They are related to your character, the factions, the game world, and the story as opposed to mindless, pointless, busywork quests in other games. The quests lead you through the areas and the story. I try to do them all, in order. The dungeons are much smaller than Oblivion which is both good and bad. Good because you can do everything in the game without getting bogged down in one sprawling dungeon after another. Bad in that in that I often feel “is that all there is? 4 rooms?”. On a related note, the variety of monsters is somewhat limited. Horses Horses are a blast in Two Worlds. Unlike Oblivion where you can run your horse into a wall without event, these horses have a mind of their own. They won't go where they don't want to. They are hard to control. This is hilarious, embarrassing, and infuriating. I once had to back my horse into a town because it kept shying away from the gates. I didn't exactly feel heroic doing it, but it got the job done. Horses can carry a lot of treasure which makes them indispensible. Best of all, you can fight from horseback. I think someone stuck the programmers on the back of a horse before they implemented horses in the game. It seems very realistic to me and I enjoy the challenge. Conclusion Is Two Worlds a perfect game? No. Is it bigger and better than Oblivion. No. Is it more fun to play. Yes. If Oblivion gave you a bad play experience, or a headache, or both; then you might enjoy Two Worlds. I certainly did.
  • World of warcraft is an online game where you can play with millions of people, which I heard is amazingly fun. But Oblivion has better graphics, and is a single player game. They are both good for running around, exploring and/or doing quests. I've heard that both are really fun.

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