ANSWERS: 13
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ok if you like tongue twisters.whatever round you are on then you have to drink that many times..k 1.one red hen 2.two cute ducks 3.three brown bears 4.four running hares 5 five fat females sitting sipping scotch 6.sloppy slop shoes slopping up slop in the worlds sloppiest slop house. 7,and 8and 9 ill try to remeber and add .lol forgot and they are really ha
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Roxanne: # http://www.brewthis.com/drinking-games/Roxanne.html Some more: # http://en.wikipedia.org/wiki/Drinking_game
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21... you go in a circle and count (each person saying a number) and when you get to 21 that person makes a rule like you have to say 7 to heaven, 8 is great etc. if you mess up you drink. you try to go around in circles and it gets really hard!
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Tequila Arm Wrestling. Played just like ordernairy arm wrestling, except you clasp a botttle of tequila between your hands in the middle, and place a glass at either side of your playing surface. Whenever one participant's arm falls low enough to dump tequila out of the bottle and into their glass, they have to reach over with their other hand, without breaking the hold on the other participant's hand, and drink it. Best drinking game I've ever tried. But fair warning, once you start losing, you'll probably keep on losing.
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Three Man. A fun dice game for the purpose of getting blind and fuc|<ed up drunk. (Warning: Playing "Three Man" for too long will result in dimished capacity to "get lucky" due to unconsciousness.) Necessary equiptment: Two six-sided dice, Beer, One (1) table (preferably round), Cups for each player, Players (Four or more - more is better, in this case). First, determine who is the "Three Man"; the Three Man is best described as being "it". Each player rolls one die, and the player who rolls a three is the Three Man. In case of more than one player rolling a three, those players roll again, and the lowest roll gets the honor. The player to the LEFT of the Three Man starts the game by rolling both dice. The purpose of having a Three Man is to have a designated drinker, someone to torture, if you will. If the dice add up to 3, or show a 3 on either, the Three Man drinks. The rules of what to do as a result of any given roll seem complex at first, but they are easy to master if you are not already intoxicated. So the player rolls the dice. In the event that he rolls doubles, he passes one or both dice to the player (or players) of his choosing. The recipients roll the dice, and the number that comes up is the number they have to drink "to". The person who handed out the dice counts as fast or as slowly as he likes. If the players together have again rolled doubles, they do NOT drink, but pass the dice back to the original player, who muct drink DOUBLE the count he rolls (the two players decide amongst themselves who will count, or you can let the Three Man do it; it doesn't) matter. Of course, most times, you don't roll doubles. These are what happens for any particular roll: Total of 7: Player to the left of roller drinks. Total of 11: Player to the right drinks. Total of 9: Everybody drinks (this is called a "Social", and everyone should say "Social" when nine comes up, just for fun) Any 3 or total of 3: Three Man drinks (twice if doubles, and roller still passes out dice). A 1 and a 5: Everyone has to put their index finger to the side of their nose; last player to do this drinks. A 1 and a 4: Everyone puts their thumb on the playing surface; last man drinks. Any other combination ends the turn and causes the dice to be passed. Dice are ALWAYS passed left. When the Three Man gets the dice, everything is the same, except that if he rolls a 3 or a total of 3, he chooses a new Three Man. He does not drink in this case, nor does the newly annointed Three Man (unless the roll were double 3's, and one or both of the dice are passed to him in order to begin his punishment sooner). This is the only way to escape the role. In the event that the player rolling the dice loses one or both of them off the playing surface, he must roll whichever dice have fallen and drink double the amount (again, the Three Man can count - it's easier than arguing); that is the end of the turn, and the dice are passed. The following are my ratings for this game, on a scale from 1 to 5, 5 being best or easiest: Ease of Mastery: 3 Amount of Fun: 5 Intoxication: 5 Opportunity for Poor Sportsmanship: 1
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HardBall End-of-days Whatch "Hardball with Cris Mathews" and drink every time someone says "at the end of the day...".
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Jack for Jack. You watch 24 (the TV series), and every time someone says "Jack" during the show, everyone drinks a shot of Jack Daniels. If someone that is playing the game (i.e. you) says "Jack", they drink their shot of Jack alone. You won't make it through the hour.
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"Ferris Bueller" Watch Ferris Bueller's Day Off, and every time someone says Ferris or Bueller take a sip or shot (I reccomment sip if you are a lightweight). OR Quarters (a classic) Take a quarter and try to bounce it to land in a shotglass. Every time you miss you have to take a shot. Or Ride The Tide aka. Presidents and A$$holes Just like the regular card game Ride The Tide, but if you lose you have to take that many drinks of whatever you are drinking, up to 11 (Ace is 11). For example if you have a 5 card on the table, and you guess lower but get a 6, you have to take 6 swigs.
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No I can not. Drinking alcohol is a serious matter for adults only. We should always drink responsibly., if we choose to drink at all. No one should ever operate a motor vehicle after consuming alcoholic beverages. I know it sounds as if I am "raining on the party" here, but someone needed to say this.
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Thumper!!!!!!
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http://www.barmeister.com/
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We used to have a board game called Chug-a-Lug that was a lot of fun. We still have the game but I don't know if they make it anymore.
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Hockey. 4 players, two teams. The person across from you is your team mate. Divide cards up equally among the four. The person that has 2 of clubs starts the game by putting the card out in the middle of the table. Then the person next to them plays a 2 if they have it. If not, the next person plays whatever they want and the player that didn't have the card and their team mate drinks.. So on and so forth. The object of the game is to get rid of all your cards before someone else does. And if you have more than one of a card, it's good to save them because you know the person next to you has less of a chance to have them. Make sense?
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