ANSWERS: 4
  • Here are some of mine: *Kyren Chainsaw* Setup: Three Goblins (any kind; all that matters is the creature type), Goblin Warrens, Kyren Negotiations, and Ashnods Altar on the board. 1) Tap three Goblins 1a) Kyren Negotiations deals three damage to your opponent 2) Put Red mana in your mana pool. Usually, tapping a Mountain does that, but there *are* other ways ;) 3) Sacrifice a tapped Goblin for 2 colorless mana 4) Sacrifice two Goblins and pay R2 to generate three untapped, summon-sick Goblin tokens 5) Tap those Goblins to activate Kyren Negotiations for 3 more damage. Since tapping them is the cost of activating KN and *not* a function of their own abilities, summon-sickness doesn't matter. 6) Check to see if you have any more Red Mana 7) Wash, rinse, repeat. *Candy cane life-gain* A Skirk Fire Marshal with Spirit Link is *nasty*. Tap it and four other Goblins and stuff happens. Every player (yourself included) and every creature that does not have Protection from Red takes 10 damage. That is bad. You gain 10 life for every player at the table AND every creature that took damage, which will be *at least* you, your opponent, and the four Goblins you tapped. That is at least 60 and possibly 1000+ life. That is good. *Permanents aren't* Artifact destruction deck with a twist or two. 1) Viashino Heretic is "Detonate on a stick. Casting an expensive artifact allows me to damage you. 2) Thran Forge and Ashnod's Transmogrant makes creatures into artifact creatures. See #1 for the implications. 3) Animate Land and Kamahl, Fist of Krosa can turn lands into creatures. See #2 for the implications. 4) Splinter will remove an artifact from the game as well as all copies in your hand, graveyard, and library. Since it goes by card name, it's nasty when one of your basic lands happens to be an artifact creature ;) 5) Disenchant will nail enchantments as well as lands, creatures, or artifacts. Devout Witness makes every card in my hand a potential Disenchant. *Whiskey Tango Foxtrot* A deck designed not so much to win, but to slowly make a multi-player game more and more interesting (for sufficiently annoying values of "interesting" until you either get ganged up of or people concede. It is a pricey deck mana-wise, but it's innocuous enough (at first) that in a large enough group game, people will worry more about more dangerous opponents. Pandemonium - R2 - Creatures coming into play do damage Infernal Genesis - BB4 - Creatures will be coming into play every upkeep Confusion in the Ranks - RR3 - Those creatures will be exchanged for opponent's creatures Grip of Chaos - RR4 - The heart of the deck and the most annoying. basically, ANY targetted effect has it's target chosen randomly. Teferi's Puzzlebox - 4 - Every Draw phase begins with you putting your hand on the bottom of your library and then drawing that many cards. Even better when you have 2 or 3 out ;) At the beginning of everybody's upkeep, they put the top card of their library into the graveyard and (usually) get X 1/1 creatures. That puts X points of randomly targeted damage on the stack AND exchanges control of X random opponent's creatures. Imagine the fun in a 6-player game ;)
  • beeb a while since i played combo but my favorite ever was simple from mirroden extended : best case scenario was either carrion crawler[+1/+1 counter for each creature sacrificed to it] disciple of the vault - target oppenent LOSES 1 life for each artifact put into a grave yard. ashnods altar- 0: sac a creature get 2 colorless mana. Myr Retriever -[ 2 colorless] - when retriever goes to graveyard return target artifact from graveyard to yor hand. essentially with 2 retrievers you have infinte life loss to opponents. more on Mind Funeral later, bye.
  • Survival of the Fittest + Recurring Nightmare + creatures with enter or leave play abilities. One of my current favorites is Protean Hulk. I loved my White/Green fungus deck, but it's just not consistent enough. Going way back in the day, I loved Rabid Wombats. Had two decks built around them and Verduran Enchantress. One red/green with Aggression, Firebreathing and Immolation, the other white/green with all 5 wards. Loved the look on the face of the guy who'd just used Control Magic to take my wombat when I played Blue Ward. "Nobody plays Blue Ward!" Enduring Renewal infinite combos. Mostly because it was the first infinite combo engine I spotted on my own, and within seconds of looking at the card.
  • All time favorite combo is: Crypt Rats + Scythe of the Wretched + Luxodon Warhammer Creature steal and life drain on steroids for as little as 4 black mana. And it's multiplayer friendly. Infact the more players the better. -- To see some of my decks go here: http://www.anycraze.com/deck_start.asp and search for: Illusionsit

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