ANSWERS: 1
-
"Djinn is plural, Djinni is singular. Each one of these creatures that you find has amazing powers and gives you the ability to summon. There are four types of Djinn: Venus, Mars, Mercury, and Jupiter. To obtain one, you must go find it. They each have different abilities. First, equipping Djinn. Open up the menu with A, B, or Select and go the Djinn menu. Here, you can set or standby your Djinn. If its name is in red, that means that it's in standby. Setting a Djinni will increase your stats and give you different abilities, but you can't summon. Press R to quickly set or standby your Djinn. Each character must have the same amount, or near the same amount of Djinn. So you can't have Isaac with 7 and Mia with 3. If you mix up the Djinn and give them to people that are of different classes(ex: Venus Djinni to Garet who is a Mars Adept), this will change their class and moves. Make sure to do this to your advantage. When you find a Djinni, sometimes they will battle you. They might flee during the battle, but if you leave the room and come back, they should be there. With all the basic crap out of the way, here's a list of Djinn, what they do, and where they can be found, sorted by type. +-------------+ | VENUS DJINN | +-------------+ Flint ----- Effect: Deals earth damage. Location: You get it automatically when you first leave Vale. Granite ------- Effect: Creates a protective barrier. Very useful for tough fights. Location: At Kolima Village, go behind the house that's connected to the pen where the Djinni is at. There's a hidden back door, so go through. Follow the path and you'll come out to this Djinni. It won't fight you. Quartz ------ Effect: Revives a downed party member. Location: It is in Mogall Forest. When you get to the sceen with a river, use Move on the gray rock to push it into the hole. Shove the log down, and the next horizontal log down also. Push the vertical log to the left and make your way to the Venus Djinni. Battle it. Quartz is rather hard to miss; it's standing right out in the open. Ground ------ Effect: Temporarily stop an enemy. Doesn't always work. Location: When you reach Tolbi, follow the coastline to the left. You should reach the opposite side of the Kalay Docks. Sap --- Effect: Absorbs HP from an enemy. Location: Once you get Reveal, return to Vault. Ring the bell at the tower to make the Djinni run. Then go to the circle of rocks above and to the left of town and use Reveal. There will be a ladder there. Take it down. When you get to the room with the torch, push it onto the switch to open the door. The next room has a bunch of puddles. Just freeze all of them and go to the next room by hopping over each one. At the next room with torches, make sure that you get them LIGHTED onto the switch. You must push them quickly around the path without getting the water to drip on the flame. The rest of the cave is very straightforward. Flip the switch to drain the water, then follow the path. If you need more help, feel free to E-mail me. I don't want to clog up this section. >.> Vine ---- Effect: Lowers enemies' agility. Location: Take the bridge to the north after exiting Lamakan Desert. Wander around on that small island to find the Djinni. Bane ---- Effect: Deals damage and poisons. Location: 6th level of Crossbone Island. Read that section for more details. +---------------+ | JUPITER DJINN | +---------------+ Gust ---- Effect: Deals damage. Location: At Bilibin, go use the stairs at the eastern part of town. Run around, then use Whirlwind to clear the vines on the wall. Head down the ladder and use Move on the statue. That should clear your way to the Djinni. Breeze ------ Effect: Increases the party's resistance. Location: This Djinni is hanging around one of Tret's branches at the upper levels. Search the eastern branches around the upper levels. Zephyr ------ Effect: Increases the party's agility. Location: This is in the Fuchin Temple. It's rather a long place, so please check that part of the walkthrough for it. ^_^; Smog ---- Effect: Lowers the enemies' accuracy. Location: Somewhere in the Lamakan Desert. It's the screen where it's nothing but the HUGE desert. You'll have to use reveal in one of the rock circles to find it. Squall ------ Effect: May paralyze an enemy. Location: Altmiller Cave. Read that section in the walkthrough for more details. Kite ---- Effect: Allows you to attack twice in one turn. Location: Revisit Vale after finishing getting Lift. Use Lift on the boulder next to Kraden's house. This will lead you to a cave. Use Reveal and look to the right. An extra log should appear allowing you to hop across to the next room. The room to the right here contains a Nut. Use Move on the boxes so that they plop right into the water. Take the log all the way to the right to the next room. In the room with the two logs, push them both down. Slide off the slope in the ledge, then push the log there north. Get the Halt Gem in the next room and chase the Djinni down. Slide down the slope and the Djinni will run around three rocks. When it is right across from you, use Halt from the Halt Gem and run to it. Press A and Kite is yours. Luff ---- Effect: Seals an enemy's Psynergy. Very accurate. Location: Right outside Babi Lighthouse, go down the ladder at the left. Move the pillar down there one step left, then come back out. Push the statue to the right and go down the ladder there. Move the pillar there once to the left and hop across to the Djinni. +------------+ | MARS DJINN | +------------+ Forge ----- Effect: Increases party's attack strength. Location: In one of the first few rooms at Goma Cave, head to the right side of the room and you'll see a man looking at a Djinni. Use Move on the pillar so it's in the middle. Now progress through the rest of the cave and you'll pass right by it. Make sure to examine and battle it and the Djinni will be yours. Fever ----- Effect: Might delude an enemy. Location: In Imil, make sure to use Move on the snowman near the northern part of town. Then head to the entrance to the ice puzzle right above the gravestones. Go right, up, left, up, left, up, right, up, left, up, right, and up. Corona ------ Effect: Increase your party's defense. Location: After exiting Xian, cross a bridge to the north to an island. Search around there and this Djinni will appear as a random encounter. Scorch ------ Effect: Might stun an enemy. Location: On the building at the top right, head to the second floor and jump onto the ledge. Use Move on the statue and go inside. Ember ----- Effect: Restores a teeny weeny bit of PP to the party. Location: This Djinni is pretty sneaky. You can actually walk along the right perimeter edge of the town without going to the World Map. Do so and use Grow on the plant(mess around with your Venus Djinn to get it) and then Frost on the puddle. Head back to the heart of the town and hop the pillar to get to the Djinni. Flash ----- Effect: Protects your party with a barrier. Location: In Suhalla Desert, go to the last screen before exiting. Up on the ledge, use Reveal. You should see a hidden pillar and footsteps leading across it. Follow them to the Djinni. Torch ----- Effect: Damages enemy regardless of defense. Location: In Lavilero, climb the ladder in the weapons shop and run around the perimeter of the town walls. Hop over some rooftops and you should get to the Djinni in no time. +---------------+ | MERCURY DJINN | +---------------+ Fizz ---- Effect: Restores HP to a party member. Location: Comes with Mia. Sleet ----- Effect: Damages and reduces the attack power of an enemy. Location: In the Mercury Lighthouse, look for the room with six waterfalls. Check the fourth one. You'll be able to go through it and find this Djinni. Mist ---- Effect: Might make an enemy fall sleep. Location: In Xian, there will be a woman next to the water. Talk to her, then wait until she is one step below the door to the very right. Talk to her again and she'll spill her water. Freeze the new puddle, then walk up the steps and hop over to find this Djinni. Spritz ------ Effect: Restore some HP to the entire party. Location: Enter Altin Peak through the door at the very bottom of the town. Take the path on the right at the fork. Go to a new room, then up into another room. Head south and east at the forks to get to the next room. Freeze all the puddles here and use Move on the stump. Flip the switch and ride the cart to the Djinni. Hail ---- Effect: Lowers an enemy's defense. Location: Head west from Tolbi and go across a bridge to the north. Go northwest from there and walk around on the island there. Hail will appear in a random encounter. Dew --- Effect: Revives a downed character. Location: Just go to Suhalla Gate. On the third screen, slide down the third slope on the wall and fight Dew. Tonic ----- Effect: Cure all status ailments on the party. Location: Defeat Toadonpa, then view the scene in the West Lunpa Cave. Return to Dodonpa's Fortress and seek out Donpa's room. He'll open up a passage." aource: http://faqs.ign.com/articles/637/637762p1.html
Copyright 2023, Wired Ivy, LLC

by 3 hours ago
