by Skipps on May 30th, 2005

Skipps

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In Gunbound, how do I use a Boomer, and what are some tips for shooting?

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  • by emilyw on June 6th, 2005

    emilyw

    Here are some general comments on how to use the Boomer from one website, although the diagrams provided are in ASCII and may be difficult to decipher:

    "All three of the boomer's shots (1, 2, and SS) are the exact same weight but do more damage respectively. The first shot has low delay (890) and does okay damage. The second shot shoots four boomerangs that do about 1/2
    the damage of the first shot each and is good for digging. The SS must be in
    the air for 3-4 seconds so it can change into a golden 'rang of doom. It does
    500 dmg on a direct hit on a jewel/no-avatar. All three of these attacks MUST
    hit the tank to do damage. If you hit just beside, you could do no damage at
    all.

    WIND: This is a HUGE problem for newbies trying out the boomer. But with a
    few tricks, it can be easily countered. All wind examples are facing straight
    left or straight right unless specified otherwise.

    0-1 wind: Your shots wont be affected by the wind at all. If you want to go for
    the high angle bonus, now is the time. If you want to hit a mobile
    that is two mobile-lengths away (one could fit inbeween you two and
    touch, but not overlap), shoot almost straight up and a bit towards
    them. Put it to 89 and shoot full power (use dragshot to be quicker).
    Right click and hold on the screen and drag it so your mobile is
    right at the edge. If you aim at 82 (towards the other side) and
    shoot full power, you will hit the just short of the edge of the
    screen AT THE SAME LEVEL AS YOUR TANK. If your target is higher, your
    shot won't quite make it to them.

    2-3 wind: BE CAREFUL! If you don't look at the wind before you shoot, the wind could easily change from 1 to 2. THIS MAKES ALL THE DIFFERANCE! In 2-3 wind, your shots WILL be affected by wind (a lot). Just be careful and try to adjust your shot accordingly. Don't try for high angles unless you know what you're doing. If the wind is going towards your target, think of each number added to 1 wind, as an angle. So if the wind was 2 facing right, a 90
    degree angle, full power, should land where it would if you shot at
    89 in 1 wind. This low wind can be used for backshots, but only at a
    closer range.

    4+ wind: If the wind is facing in your target's direction, aim the other way
    and go between angle 65 and 75 (preferably 70). If you shoot full
    power, the shot will go the way your tank is facing (against the
    wind), if you shoot ANYTHING less than full, your shot will stop in
    mid-air and go the other way. This is how to do the back shot. If
    the wind is weak or pointing down, it will be hard to reach enemies
    far away using the back shot.

    Any wind If you are to the left of your target, use the strat above
    facing the using full power.
    wrong way: If you don't want to do any fancy tricks to counter the wind, just
    aim lower than 45 degrees (sometimes below 40 is needed).
    Too bad they patched the bug shot, that was usefull.


    Using duals: NEVER use a dual to dig any amount of dirt if you want to deal
    maximum damage. A really cheap thing to do with duals is to use a dual (don't shoot), skip a turn, then use another item like lightning or blood
    (so far those are the only ones I know work), then you can use BOTH items in ONE turn!

    Elements:
    Force: This will increase the damage you deal to your target. If you can, use
    your SS to deal major damage. Dual+ is also good if you don't want all that
    delay.

    Hurricane: This isn't too bad for the boomer, so just remember if your shot is
    going up, the hurricane will make it go higher and visa versa.
    This is hell for backshots and high angles if it's right in front of you.

    Lightning: This causes a bolt of lightning to come from the top of the screen
    and travel straight down to the spot where your shot hit. This is great for
    the boomer's second shot because one bolt will come down for EVERY boomerang.
    So use shot 2 (and dual) for max damage.

    Wind: Keep your eye on this at all times and refer to the strategies above for
    more detailed help.

    Thor: Like lightning, this will fire a laser from the satellite to where your
    shot landed. Use shot 2 (and dual) for MAJOR damage. "

    (quoted from www.onrpg.com/ftopic2061.html)

    Here is another website that has actual screenshots of how to use the Boomer, though the explanation may not be as detailed:

    http://www.rpgexpert.com/1027.html

    Hope this helps!

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