If you are a wiz>>>
1-35 Job Levels: Clock Tower lvl 3: Anything that moves.
36-50 Job Levels: Clock Tower lvl 3: a) Mob alarms and kill them with VFW. b) Stings and Cramps at GH Culverts. c) Clock Tower Underground (all maps but not one with Orc Archers).
Rest Base Levels: a) Turtle Island. b) Anolians. c) MvPs. d) Alarms. e) CT Underground.
If you are a asassin>>>>>
coal mines 3 (suggested level 55-65)
i finally ventured into this little nugget of joy and like many people have said, you can make mad moola here. just make sure you have pretty good flee like 200 or so to hold your own. the evil druids are a b----!!! exp gets weak around high 60's.
geffen 2-3 (suggested level 65-70)
if you're pretty hardcore and can dodge like mad (and if you have an elemental weap as well) rock your socks and kick the crap out of marionettes and the swarm of whispers. just watch out for dopple cuz like all strong bosses, he's pretty darn tough. now that he's a tele freak, he might show up right where you a fighting. bring fwings to prevent premature death. Beware of Nightmare Terrors running around in Geffen 2. Geffen definately has become a place of instant death for most people.
mids 4 (suggested level 65-70)
YAY! I found a good place to level if you have at least a flee of 205... Mids 4, the place where Osiris spawns! Basically, there are butt loads of mummies, ghouls, martyrs, and isis (who gives .35% base and .3% job at level 66) for you to kill and level. Remember though, have at least that amount of flee and its good to bring a priest there with you as well, just in case you get mobbed, which is often. BEWARE of mimic and the hourly Osiris spawn. You will get rocked.
IF you are a forgesmith>>>>>
---------------
If you are soloing
Levels 60 to 70
---------------
On these levels I think there are no more places where it is great for you to
level up but you could try payon dungeon lvl4 on soldier skels and sohees
or on coal mine lvl2 and lvl3 on skel workers and drainliars and myst or
on geffen dungeon lvl2 if you have a fire/wind element weapon or sphinx lvl2
on matyrs and whispers and drainliars or on byalan lvl3 and 4 for cornutus
and obeaunes and marses. Expect at this level that monster don't give great
exp nor drops.
leeching---------------
Levels 60 to 70
---------------
I think on these levels, start to split your party into two. Let you non-melee
party members like mages/wizards and archers/hunters to level up on ghast heim
or pyramid lvl2 and 3 and melee party members like thieves/asassins, swordsmen
/knights, and merchants/blacksmiths on payon lvl 3 and 4 or on argiope map or
sphinx lvl2 and 3. Acolytes/priest are semi non-melee characters so its your
choice if you want them to level up on ghast heim or have them level up where
your melee players are leveling. Expect that exp on these levels are already
slow.
Ow i forgot the others because this is base in my own experience and characters.
Comments